The Center Asks States To Repeal Public Gambling Act And Take Steps To Enact A New Law
A recent study found that the majority of people view fantasy sports as online games that involve betting, wagering, and gambling. According to a study conducted by the social media platform for local communities, LocalCircles, 91% of respondents support a ban on unsolicited SMSes that advertise fantasy sports and online games. The Punjab High Court's 2017 ruling that fantasy sports are a game of skill was confirmed by the Supreme Court, but the public's opinion hasn't changed "claimed the article.
"Contrary to the Supreme Court's position, online fantasy sports are effectively considered Online Casino Real Money, wagering or a game of chance by 65% of the 9,507 respondents "stated the research. According to LocalCircles, over 33,000 people in 322 Indian districts responded to the nationwide poll, with the number of replies varying depending on the question. Approximately 68% of responders were male, while 38% were female. The majority of 11,994 respondents, about 91%, want to see an end to spam messages from "fantasy game platforms asking people to create a team for a price and earn money without warnings."
In addition…
According to J Clement in a study paper, the worldwide digital media market has been steadily expanding, with gaming accounting for the largest portion of market sales. Undoubtedly, the global COVID-19 pandemic contributed to this rise by forcing many people to stay at home, rely on digital entertainment, and look for new social media platforms. There are currently an estimated 1 billion online gamers in the world, with China, South Korea, and Japan having the largest populations of online gamers.
In the LocalCircles survey, 12,602 people responded, and about 54% of them believed that online and fantasy gaming should have a loss cap of between Rs. 50 and 500 each game "if the state governments fail to outlaw them." According to KPMG research, there would be 65.7 crore online gamers in India by FY25, up from 43.3 crores in FY21. The revenue generated by the online gaming industry in FY21 was $13,600 billion, with Rs 6,020 billion coming from casual players. KPMG forecasts that by FY25, income from online gaming in India will total Rs 29,000 crore, of which Rs 16,900 crore will come from casual players.
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